Description
The most critically acclaimed board game of the last twenty years, Puerto Rico continues to wow people with its brilliant mechanics. Each player utilizes different roles -mayor, captain, settler, trader, prospector, craftsman, or builder to score the most victory points with their colony. Players can act on every turn of the game, allowing them to choose between shipping goods for points or building an impressive city. Players must manage their colonists, erect a variety of buildings, build up their plantation, and sell or ship goods. With dozens of options, Puerto Rico is a streamlined game that can be played in about an hour and handles up to five players.
Prospector, captain, mayor, trader, settler, craftsman, or builder? Which roles will you play in the new world? Will you own the most prosperous plantations? Will you build the most valuable buildings? You have but one goal: achieve the greatest prosperity and highest respect! The player who earns the most victory points wins the game!
TYPE: Strategy | CATEGORY: City Building,Economic,Farming | Mechanisms: Variable Phase Order
4–5 Players (Best 4) — PLAYING TIME: 90–150 Min — Age: 12+ (I knew 7s who were good)
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AWARDS & HONORS
2010 Ludoteca Ideale Official Selection
2008 Gra Roku Game of the Year
2007 Juego del Año Finalist
2006 As d'Or - Jeu de l'Année Nominee
2005 Hra roku Winner
2005 Hra roku Nominee
2004 Hra roku Nominee
2003 Nederlandse Spellenprijs Winner
2003 Nederlandse Spellenprijs Nominee
2003 International Gamers Awards - General Strategy; Multi-player Winner
2002 Tric Trac Nominee
2002 Spiel des Jahres Nominee
2002 Spiel der Spiele Hit für Experten Recommended
2002 Meeples' Choice Award
2002 Japan Boardgame Prize Best Advanced Game Winner
2002 Japan Boardgame Prize Best Advanced Game Nominee
2002 Essener Feder Best Written Rules Winner
2002 Deutscher Spiele Preis Best Family/Adult Game Winner
DESCRIPTION
In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings.
Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.
The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.
During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.
Puerto Rico uses a variable phase order mechanic, where a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.
Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings. " Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options bef